OUR TEAM
We are supported by a team of experts in game testing, crowdfunding, illustration, marketing, production and the publishing process.
ŁUKASZ MAKUCH
LEADER OF THE PACK
Founder of Smart Flamingo Studio. Author of the games "Plażing - Parawany w dłoń" and "Plażing roll&write" and also developer of the ETER game. He creates management and simulation games. On a daily basis, he is an expert in the area of sustainable development. A Euro gamer with shelves full of prototypes, a lover of small and large trips, having 10 ideas per minute.
AGNIESZKA KRAWCZYK-KŁOS
KEY ACCOUNT MANAGER
A board game designer, creativity educator, and specialist in fostering children's imagination through board games. She leads workshops on games design for children, where ideas emerge that are wild, brilliant, and completely playable — often simultaneously. Professionally, she's a project manager with experience in intellectual property management, co-organizer of GameStorm — an event that connects people with a passion for board games, and an active member of Portotypy, a community focused on testing, improving, and fine-tuning prototypes. She knows not only the rules of games but also copyright law by heart.
JÓZEF KRAJEWSKI
GAME SPECIALIST
You will meet him at our stands at most events, as well as at Game Fan meetings. He will explain every game to you - our or else 😜.
A fan of wide range of different game genres, especially Euro. He is addicted to playing games he doesn't know yet. Since 2019, he has been running some of the games fan meetings, and also taught board games at conventions in Poland and abroad. He also animates board games for children and teenagers and writes about board games at "I'll play the game".
A fan of wide range of different game genres, especially Euro. He is addicted to playing games he doesn't know yet. Since 2019, he has been running some of the games fan meetings, and also taught board games at conventions in Poland and abroad. He also animates board games for children and teenagers and writes about board games at "I'll play the game".
ANNA KARASZEWSKA
GAME SPECIALIST
Our analytical facilities. She has been writing to you recently during the campaign, chasing you to pay for shippment 😉.
Beachgoing comes to her mind from time to time: sometimes it's a Baltic beach (the crossing of the coast from west to east) and sometimes it's a Caribbean beach (just right after crossing the Atlantic). He plays games full of atmosphere, but he won't complain about Suchy's game, which takes place underwater. She discovered the "Plażing" game when it was on a piece of paper and has been spreading the flamingo news on the Internet ever since. She will write to you from time to time - wishing you sunshine!
Beachgoing comes to her mind from time to time: sometimes it's a Baltic beach (the crossing of the coast from west to east) and sometimes it's a Caribbean beach (just right after crossing the Atlantic). He plays games full of atmosphere, but he won't complain about Suchy's game, which takes place underwater. She discovered the "Plażing" game when it was on a piece of paper and has been spreading the flamingo news on the Internet ever since. She will write to you from time to time - wishing you sunshine!
PRZEMYSŁAW DMYTRUSZYŃSKI
EVENT MANAGER
It will make you laugh at every event! You can met him in Wrocław, at Wrocław Games Fest, Gratislavia or OMG.
Engineer, father, visionary and in his free time a gamer. His dream was to publish his own game - that's how AARRR! was born, co-authored by his daughters. He carefully analyzes each of his ideas, creates prototypes and subjects them to countless tests. He carefully accepts the testers' criticism, improving the designs until the final phase, which is pure gaming pleasure. He ran the Lupo Art Sztuka Myślenia Foundation, within which he published his next game - Odyssey.
Engineer, father, visionary and in his free time a gamer. His dream was to publish his own game - that's how AARRR! was born, co-authored by his daughters. He carefully analyzes each of his ideas, creates prototypes and subjects them to countless tests. He carefully accepts the testers' criticism, improving the designs until the final phase, which is pure gaming pleasure. He ran the Lupo Art Sztuka Myślenia Foundation, within which he published his next game - Odyssey.
KRZYSZTOF GŁOŚNICKI
GAME DIRECTOR
Responsible for managing game projects and crowdfunding campaigns. A compulsive creator and seeker of wonder. Author of Elekt, ZONA, and Dustlings, as well as a developer of commissioned games. Trainer of game design workshops for children and adults, member of the Tri-City PortoTypy test group. Fascinated by RPGs – a long-time game master, he is currently the editor-in-chief of the second edition of the Clanarchy RPG.
ADAM FOLAND
PRODUCTION MANAGER
He usually plays anything on the table and doesn't fly away. Often, "with whom" is more important than "what." He's been designing games since elementary school. He's created Ktulu, Pierniczki, and a ton of event games, along with a drawer full of prototypes. In 2022, he started and still coordinates the Warsaw Game Testers meetings. If he's not playing board games, he's probably playing computer games or guitar. And if he's not playing, he's probably in the woods, probably on his bike, probably with a map.
KACPER WIEJA
SOCIAL MEDIA SPECIALIST
A man for whom there should be 72 hours in a day. A passionate board game enthusiast who is active in the board game world both in the media and behind the scenes. He enjoys both challenging Eurogames and atmospheric Ameritrash, with a particular fondness for deckbuilding and area control. A longtime RPG Master, he has led sessions privately and at events – some of which can be seen on the BellsOn BoardGames channel. He is also working on his own system, "Dead Man's Hand RPG." He also has experience in sound design, plays the drums, and is always with his yerba mate.
MATEUSZ CZEKAŁA
DTP OPERATOR
A typographer and graphic designer specializing in… book design. He entered the world of board games by designing game manuals. At Smart Flamingo, he is responsible for the technical preparation of production files, rulebooks design, and the graphic design of crowdfunding campaigns. In his private life, he is a husband and father. Currently, he works more on board games than he plays them. However, he hopes to play more games when his children are a little older 🙂.
JAROSŁAW KUCZYŃSKI
HEAD OF TRANSLATIONS
Responsible for the English versions of our manuals, you may have met him at ESSEN '22.
Plays, translates and improves board games. Hidden gems in the collection: Siena, RoboRally (1st ed.), Fields of Fire, Red Alert and Core Space. If he likes the game, he will probably design and 3D print additional bells and whistles to make it more engaging/organized while playing.
Plays, translates and improves board games. Hidden gems in the collection: Siena, RoboRally (1st ed.), Fields of Fire, Red Alert and Core Space. If he likes the game, he will probably design and 3D print additional bells and whistles to make it more engaging/organized while playing.


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