It's Halloween! You go around the houses with other kids and collect candy, but... avoid the ghosts!
CANDY HUNTERS is a tactical puzzle game. You score Pattern Cards by laying Buildings in correct patterns. You use Ghosts to optimally position your Kids and disrupt your opponents, scaring their Kids.
If you are looking for:
- compact, portable game for a few people
- game with solo mode and increasing difficulty level
- game requiring planning and wits
- a game for entire family which ca be played by a 8-year old child and advanced player as well
CANDY HUNTERS is perfect for you!
Gameplay
Each game round is very simple:
- Place a Building tile - you place Building in any chosen color next to one already on board
- Ruch Duchów - you can move Ghosts, scaring opponents' Kids away from the Buildings you want to score
- Scoring a pattern - if the arrangement on one of your cards matches the one on the board, you score points and your Kids bring you additional candies from it, which are also worth victory points
- Exchange a Pattern Card - not enough options? Discard a Pattern Card and draw another
- Place a Kid - place one of your remaining Kids on any empty Building tile.
Additionally you can play advanced game with Haunted Patterns.
Components
Reviews
- Review and how to play on MG BoardGames
- Gameplay with rules explanation on GROjciec i syn
- Preview with some thoughts on ZAKU Board Games
- In depth review on Planszowe Bestie
- Review Blog na wolny czas
- Review Planszówki we dwoje
- First impressions on Gryf Gra
- First impressions on Dama Gier
Candy Hunters is a small and clever abstract puzzle game. It is characterized by simple rules, fast gameplay and quite high replayability. It is not as trivial as it looks.
Candy Hunters should appeal to lovers of logical abstractions who appreciate compact games (the game has a small box and does not take up much space on the table) and like puzzles related to arranging patterns.
The idea for the game is quite interesting, so if you are looking for a simple logic game, both for children and people who like simple games, you can find something for yourself here.
Candy Hunters looks great on the table. The ghosts and orange pumpkins are the most impressive. Games with a full team are the most fun.
CANDY HUNTERS Designers
Marek Chodań, designer
Game designer with a primarily digital portfolio. Very active on the board game scene - he co-organizes various events for authors and players with the PortoTypy group. He has been continuously creating digital and board games for most of his life, mostly for fun. Candy Hunters is his first publication as an author. I hope it's the first of many.
Michał Gryń, designer
Board game designer with sales experience at the Go On Board studio. His passion for creating games from an early age led him to create titles such as Space Craft and Candy Hunters, and at the same time became the lead designer of The Witcher: The Old World. His sales experience encourages him to look for work methods that allow designers to create better products.
Joanna Michalska, illustrations
Joanna, born '99. She has been creating paintings since she learned to hold a pen. A lover of animals and horror films, a collector of plants and fountain pens. She likes watching others play, but she is a noob herself. In his free time, he improves his drawing skills and procrastinates by reading books on productivity.