It's Halloween! You go around the houses with other kids and collect candy, but... avoid the ghosts!

CANDY HUNTERS is a tactical puzzle game. You score Pattern Cards by laying Buildings in correct patterns. You use Ghosts to optimally position your Kids and disrupt your opponents, scaring their Kids.

If you are looking for:

  • compact, portable game for a few people
  • game with solo mode and increasing difficulty level
  • game requiring planning and wits
  • a game for entire family which ca be played by a 8-year old child and advanced player as well

CANDY HUNTERS is perfect for you!

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Gameplay

Each game round is very simple:

  • Place a Building tile - you place Building in any chosen color next to one already on board
  • Ruch Duchów - you can move Ghosts, scaring opponents' Kids away from the Buildings you want to score
  • Scoring a pattern - if the arrangement on one of your cards matches the one on the board, you score points and your Kids bring you additional candies from it, which are also worth victory points
  • Exchange a Pattern Card - not enough options? Discard a Pattern Card and draw another
  • Place a Kid - place one of your remaining Kids on any empty Building tile.

Additionally you can play advanced game with Haunted Patterns.

Components

Reviews

Blog na wolny czas

Candy Hunters is a small and clever abstract puzzle game. It features simple rules, fast gameplay, and a fair amount of replayability. It's not as simple as it looks.

Dama Gier

Candy Hunters should appeal to fans of abstract logic games who appreciate compact games (the game has a small box and doesn't take up much space on the table) and enjoy pattern-based puzzles.

Boardgamerka

The idea for the game is quite interesting, so if you're looking for a simple logic game, both for children and those who enjoy simple games, you might find something for yourself here.

Para przy planszy

Candy Hunters looks great on the table. The ghosts and orange pumpkins are the most impressive. It's most fun when played with a full team.

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CANDY HUNTERS authors

Marek Chodań, designer

Game designer with a primarily digital portfolio. Very active on the board game scene - he co-organizes various events for authors and players with the PortoTypy group. He has been continuously creating digital and board games for most of his life, mostly for fun. Candy Hunters is his first publication as an author. I hope it's the first of many.

Michał Gryń, dsigner

Board game designer with sales experience at the Go On Board studio. His passion for creating games from an early age led him to create titles such as Space Craft and Candy Hunters, and at the same time became the lead designer of The Witcher: The Old World. His sales experience encourages him to look for work methods that allow designers to create better products.

Joanna Michalska, illustrator

Joanna, born '99. She has been creating paintings since she learned to hold a pen. A lover of animals and horror films, a collector of plants and fountain pens. She likes watching others play, but she is a noob herself. In his free time, he improves his drawing skills and procrastinates by reading books on productivity.

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